Playtesting “Negocios Infernales” at Boskone 2020

The art is complete for our new game NEGOCIOS INFERNALES. We have made a prototype for playtesting!

(The size has not yet been adjusted from playing card to tarot card, but that’s a little thing.)

For now, this “La Baraja del Destino” of ours is ready to test at Boskone and it is BEE-YOOOUU–TEEE–FUL!

All art by the glorious, the genius, the darling Rebecca Huston of Heathen Ink!

Keep reading for MORE ABOUT THE GAME!

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The game of NEGOCIOS INFERNALES is Men in Black by way of the Spanish Inquisition!

A world very much like our Earth is experiencing something a lot like our Spanish Inquisition. Aliens show up to this planet with an invitation for the humans there to join their Cosmic Consciousness, but the humans there aren’t quite able to understand what the aliens are or what they want.

“Are you devils?” ask the humans.
“Um, sure,” shrug the aliens.
“Will you give us infernal powers in exchange for our immortal souls?” ask the humans.
“Okay,” say the agreeable aliens.

In essence, the game is a GM-less RPG with the storytelling done on the fly. We use a 54-card deck of custom cards–they’re very Tarot like–for character creation, skill checks, and game flavor. 2-3 hours playtime when people know the game, maybe 3.5 for new players.

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4 thoughts on “Playtesting “Negocios Infernales” at Boskone 2020

      1. I’m curious about a technical point. How are you doing your cards when you have updates? Do you print in sheets on a cardstock printer and cut them up? They look primarily B/W and very sharp, so I’m guessing a laser, but then how do you get the spot colors on there? Hand inking?

        I’m developing a Napoleonic-era tactical card game and have been using custom hobby stamps (and red-blue-black inkpads) to build each card. My design is symbol- rather than art-focused, but this gets a little tedious. I figured stamps were an easier startup given an ever-changing game system, but now I wish I could crank out a whole set to make sweeping changes.

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