15 Feb 2019, Friday 19:00 – 19:50, Marina 4 (Westin)
Games need editing too. Editing a game during the development process may be similar to editing a story, but where does that process diverge? How does game editing change depending upon the game medium? What are those points that make game editing different? Who’s involved? And how does the creator and/or publisher respond to development critiques?
The Unlikely Imaginarium: A Reading
16 Feb 2019, Saturday 10:00 – 10:50, Griffin (Westin)
Authors E. C. Ambrose, C. S. E. Cooney, Zig Zag Claybourne, Carlos Hernandez, Cerece Rennie Murphy, and Kenneth Schneyer gather around the dark bonfire of their collective imagination to tell stories of women, wolves, woods, bones, enraged ninjas, AI toilets, the end of the world, and basically, the whole entire multiverse. Or maybe something completely different. Attend our wild and rambunctious reading to find out for yourselves!
Why Diversity Matters
16 Feb 2019, Saturday 13:00 – 13:50, Harbor II (Westin)
Why is diversity particularly important for the science fiction, fantasy, and horror fields? Do mainstream publishers and agents still present any obstacles to authors, artists, and other creatives of color? Is the term “Afrofuturism” a limiting classification for creative works, or is it a useful start? In science fiction and fantasy, women now dominate the YA space; how can nonwhite creatives make equivalent headway?
(Self) Censorship and the Writer
16 Feb 2019, Saturday 14:00 – 14:50, Harbor III (Westin)
Are there times authors should pause what they’re doing and stop writing something? What might provoke this? When should you censor yourself — and when should you keep on with your thoughts? Will being true to your vision hurt someone — or yourself? What other reasons might justify leaving something out of your work? How do you feel about censorship of your material — and the reasons behind it?
Game Design: Demo & Playtesting
16 Feb 2019, Saturday 16:00 – 16:50, Harbor I – Gaming (Westin)
See the process in action! Author, gamer, and game designer Carlos Hernandez conducts a special “exposed” playtest, talking through how to create a game by demonstrating his own process. (Don’t miss our panel on Designing an RPG on Sunday at 10:00 a.m., or our discussion group on Learning to Make Videogames on Saturday at 6:00 p.m.)
Danes are Delicious! Blending Board Games and RPGs
16 Feb 2019, Saturday 16:00 – 17:00, Harbor I – Gaming (Westin)
In Danes are Delicious you play as one of the sad-sack thanes who are soldiers in Hrothgar’s hall, and who basically wait around to get eaten by Grendel. Now, Beowulf has announced his plan to save them all from the monster. What a national disgrace, to have to be saved by a boastful 15-year-old Weather-Geat! Is there anything you can do to save your honor?
Well, Beowulf is said to have the strength of 30 thanes. So if 30 thanes combine their efforts in a flawlessly coordinated attack, might they finally fell Grendel and save the last dregs of Danish honor?
Danes are Delicious is a hybrid board game and RPG that will ask players to fulfill wild prophecies, concoct unlikely schemes for success, and manage chance in order to defeat Grendel before Beowulf grabs all the honor for himself. This game is in the early stages of development, so likely it will break! But playtesting is its own fun. If you’re a person who loves to be a part of the game-creation process, come join the fun!
Using SF/F/H in the Classroom
17 Feb 2019, Sunday 11:00 – 11:50, Marina 3 (Westin)
Join this special discussion focused on sharing best practices for using science fiction, fantasy, or horror fiction in mainstream courses at any level.
Exploring Interactive Fiction 101
17 Feb 2019, Sunday 13:00 – 13:50, Marina 1 (Westin)
Twine. Choice of Games. Sub-Q Magazine. Interactive fiction (IF) has come a long way since the ’70s. Now, IF is having a renaissance, with new tools and platforms that make it more accessible to both writers and fans. But do today’s fans know what IF is? Let’s define it, and then discuss it. Where can you find it? How can a writer break into the field? Is it fair to say that traditionally told stories are for passive readers, but IF is for adventurers?